Effect Of Internet And Games On Child Development

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Effect of Internet and Games on Child Development

Effect of Internet and Games on Child Development

Introduction

Almost thirty years after the appearance of Pong, the first game of a series now moves a market closer to seven billion dollars in the U.S. only, we observed that the new generations are raising some surprising elements and questioning that challenge many of our established knowledge .

Until recent years the child's play was not as crossed by the technology as today. From Pong onwards, children and adolescents have begun to interact with technologies from the field of computing that have generated both fascination and concern of the adults responsible for children's education. In this sense the work of Turkle (1997) is very illustrative of the conceptions of animate and inanimate, the living and the nonliving, human and nonhuman when it comes to their relationships to children with computers and how at the interface changes occur around the perception and understanding of the issues mentioned above.

Discussion

The relationships you establish with the technology are clearly different from previous generations certainly much less technologically advanced, but also grown in a completely different cultural environment today. The current environment looks more and more to the predictions of one of the gurus of computing: Nicholas Negroponte (1996) who has been raising the atom to change the bit, as a point of no return.

In this world of bytes exploring the emerging virtual worlds is a fascinating experience and in that sense the games are no longer merely a form of entertainment to become a form of cultural expression of the late twentieth century, despite the very low interest shown by the academic world meet its development

The young and the Internet

One of the changes that have occurred beyond the original intentions and planning, has been to find as ...
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