The Social And Economic Impact Of Multiplayer Pc Games On Students

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The Social and Economic Impact of Multiplayer PC Games on Students

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CONTENTS

CHAPTER 1: INTRODUCTION3

Background of the Research3

Problem Statement5

Aim of the Research5

Objectives of the Research6

Research Questions6

Significance of the Study7

Scope of the Study7

Structure of the Dissertation8

Chapter I: Introduction8

Chapter II: Literature Review8

Chapter: III Methodology9

Chapter IV: Data Discussion & Analysis9

Chapter V: Conclusion10

CHAPTER 2: LITERATURE REVIEW11

History of Multiplayer PC Games11

Massively Multiplayer Game12

Multiplayer PC Game Addiction and Students13

Characteristics of Multiplayer PC Game Addiction Among students14

Intense Pleasure14

Obsession14

Depression and Anger15

Lying15

Debt & Dependency15

Neglecting16

Uncontainable and uncontrollable16

Impact of Multiplayer PC Games on Students16

Social Impact of Multiplayer PC Games on Students17

Digital Native -Today's Youth17

Emergence of New Priorities18

Relationship and Gaming among Students19

Economic Impact of Multiplayer PC Games on Students19

Students in Debt19

Instability of Expenses20

Cyber Victimization20

Chapter Summary20

CHAPTER 3: METHODOLOGY22

Research Philosophy22

Research Approach23

Research Choice23

Data Collection24

Time Horizon24

Confidentiality24

References26

Appendix34

Survey Questionnaire34

CHAPTER 1: INTRODUCTION

Background of the Research

In the world, regular and online games are promptly becoming the largest entertainment sector. Of the gaming sector one, of the fastest growing and most intriguing sector is the multiplayer Online games also known as MMO. The virtual world created by these games creates the interaction of thousands of people when playing online(Hachman, 2011, p.1). The growth of the gaming sector is amassing as on a general level it is estimated that it has gained more than 100 million new subscribers averaging more than 20 hours of gaming per week which is an incredible drawing of the target customers towards the rendezvous towards regular and online gaming(Carey, 2013, p.1). The immense growth of the MMO (multiplayer online gaming) is through the expansion of the industry operation and service across languages and borders which have enabled the industry penetrate its service to a more proliferated target market(Hjorth, 2011, p.9).

Regular and online video games are not just for kids. The addiction of gaming is so intense these days that people of all age group have developed their addiction towards gaming. Gaming has become an integral part of people entertainment life as much as partying and celebration (Weaver, 2013, p.1). Internet has played a major role in the expansion of the entertainment industry as of those who fail to afford the expensive game devices can now easily access the available PC games and entertain themselves in their spare timings. However, this facility was so effective that not only during their spare times, playing of regular and online games have been found at some instance for more than 20 hours(Wolf, 2012, p.7).

The advance skills of the 21st century have made it possible for the global citizen live in a flat world where the opportunity scope is open for everyone. In the past new and advance opportunities were limited to industrialized National and upper class citizens of the Nation, but the easy accesses to the internet facilities to everyone everywhere has enabled the global citizens use internet as a medium and access the innovative and entertaining games. With the advancement in the technology games are now played on the computers, game devices, gaming consoles and even are made accessible on the smart cell phones with the internet accessibility and connectivity (Smed, Kaukoranta and ...