Culture And Hci

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CULTURE AND HCI

Culture and HCI

Abstract

Technology changes society. May it be because of cars, guns, skyscrapers and even robots all have made a massive difference to the way we work, live and play? Computer technology is accelerating the change of our lives and raising whole new issues society has to tackle many of these may not even be logical? Sure it means that the machines do things we don't want to or can't do however is it an ethical approach? It stretches the limits of the law - for example if you steal someone's virtual money in a virtual world/ game are you a still labeled a thief? Should it be made possible? In the ever changing world what would happen if these things became true. It is having a massive impact on our society and in some circumstances even our culture.

Culture and HCI

Table of Contents

HUMAN-COMPUTER INTERFACE3

DISCUSSION4

GOALS5

Research Question6

USER ACCEPTANCE TESTING6

VALIDATION7

VERIFICATION8

HELPING THE CUSTOMER8

USING CONSULTANTS9

PURPOSE OF OCC9

FUNCTIONS OF OCC10

SOFTWARE SERVICES10

INDUSTRY SECTORS11

TECHNOLOGIES11

HOFSTEDE'S FOUR DIMENSIONS OF CULTURAL DIFFERENCES12

POWER DISTANCE (PDI) AND ICT13

INDIVIDUALISM (IDV) AND ICT20

MASCULINITY (MAS) AND ICT21

RESEARCH PROPOSITIONS22

USER ANALYSIS IN HCI: THE HISTORICAL LESSON FROM INDIVIDUAL DIFFERENCES RESEARCH23

DIFFERENTIAL PSYCHOLOGY27

COGNITIVE PSYCHOLOGY AND INDIVIDUAL DIFFERENCES34

RESEARCH DESIGN44

DATA COLLECTION AND TESTING44

TESTING STRATEGY46

REFERENCES48

BIBLIOGRAPHY53

Human-Computer Interface



Human-computer interface (HCI) is the study of interaction between persons (users) and computers. It is an interdisciplinary subject, pertaining computer science with numerous other fields of study and research. Interaction between users and computers occurs at the user interface (or simply interface), which includes both hardware (i.e. input and yield devices) and software (for demonstration working out which, and how, data is presented to the user on a screen).

Discussion

Human-Computer Interface, often called HCI, is a sociotechnological discipline whose goal is to bring the power of computer and communication systems to people in ways and forms that are both accessible and useful in our working, learning, communicating, and recreational lives. Toward this end, technologies such as the graphical user interface, virtual environments, speech recognition, gesture and handwriting recognition, multimedia presentation, and cognitive models of human learning and understanding have been developed and applied as part of HCI research agendas.

HCI is sociotechnological because it concerns how people, both as individuals and as groups, use and are affected by computer and communication systems. As such, HCI draws on computer science, computer and communications engineering, graphic design, management, psychology, and sociology as it endeavors to make computer and communications systems ever more usable in carrying out tasks as diverse as learning a foreign language, analyzing the aerodynamics of a new airplane, planning surgery, playing a computer game, accessing information on the World Wide Web, or programming a VCR.

Goals

A basic goal of HCI is to improve interaction between user and computers, by making computers more user-friendly and easier to use. More broadly, HCI is also concerned with

methodologies and processes for designing interfaces (i.e., given a task and a class of users, design the best possible interface within given constraints, optimizing for a desired property such as learnability or efficiency of use) methods for implementing interfaces ...
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