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Learning

Bandura's “Bobo Doll” experiment

Based on the Bandura's “Bobo Doll” experiment there is a direct relation between aggressive behavior in children and intense media program. It is a fact that children imitate an adult's behavior. I would like to add here that children adopt whatever they watch on TV and other mediums. We should not ignore other factors that also play an important role like personality, status and surrounding. It seems like the idea of a child beating up the same doll does not have anything to do with reality. In reality, a child might watch a cartoon character slap another cartoon character. According to Bandura's experiment, the child would slap the cartoon character later if faced with him, but that is impossible! Perhaps one would argue that it does not have to be the same character that they re-create fights with, such as re-creating a fight on a younger sibling. I think in cases such as these it is possibly unavoidable for the child to be curious about what would happen if they were violent to their sibling. Eventually, the child will discover that this behavior is unacceptable and punishable. If not, the child probably has a type of social disorder, which not every child has.

Observational learning Theory

Observational learning is most commonly defined in the literature as “a process whereby an individual assimilates the information necessary to approximate the actions of others”. The current study will apply the same operational definition of OL as Cumming and her colleagues (Cumming ct al., 2005) for the fact that, similar to this research, this definition was specific to motor skills within a sport setting. Cumming et al. (2005) defined OL as “Demonstration, either by having a person watch, another team mate execute a skill, by watching a videotape of a skill, or even by watching yourself on videotape is a common means of communicating information about how to perform a skill or game play” (p. 521).

Researchers have primarily put forth two theories in order to explain the process of OL. The first of these two theories is the symbolic representation theory (Sheffield. 1961). Sheffield (1961), proposed that OL works as a cognitive coding system, allowing an observer to become familiar with the information surrounding the movement pattern and then storing this in a memory representation that would be used for the following action. It was theorized that the mental blueprint (Weinberg, & ...
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