Virtual Reality Technologies

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VIRTUAL REALITY TECHNOLOGIES

Virtual Reality Technologies

Virtual Reality Technologies

To say that virtual reality technology is finally not very accurate, but is closer than ever. Let's look at this new development and development in our lives.

Virtual reality technology has made our fantasies and is trying to make them reality, or at least as real as a computer can simulate. You can stand (or sit) in your own living room and take a virtual tour of ancient Rome, or analyze your golf swing is just a technological miracle. (Willis, 2005, 36-99)

Today scientists are working on developing the most realistic simulated 3D worlds that can, using virtual reality technology. Computers, along with special peripheral interconnect, are able to simulate any environment written in their programs.

Basically, the requirements for a simulated environment requires the computer and its peripherals be capable of projecting a 3D world that looks as real as possible for the user. It is also necessary that programs are able to track user's movement, using that information to adjust the environment accordingly, to give the user a feeling of total immersion in the virtual environment.( Wheeler, 2005, 2)

The degree to which a user feel completely immersed in the virtual environment is called telepresence. Besides being able to interact with the environment, telepresence in virtual reality technology is the standard by which to measure this progress. Successful telepresence will give the user the sensation that is no longer in their own world, and will have to cooperate and interact with their new surroundings.

Therefore, the quality of the screen is of vital importance. Image resolution and sound quality are the primary systems with most of them focus on virtual reality technology. But scientists are working in other sensory feedback systems. Force feedback from the user, called haptic systems, which is the case that a user can reach out and touch a virtual object and receive computerized feedback actually makes the user feel a corresponding sensation. This is the last element of development in the world of virtual reality technology. . (Willis, 2005, 36-99)

For example, about the golf swing analysis mentioned earlier. The use of a real golf club, you sit on your hands, but what he sees when he looks at it, be a virtual representation of the golf club. That is one way scientists are using haptic systems to give the feeling of total immersion in a 3D world.

Peripherals used in virtual reality technology becomes an important factor in giving the user the ability to interact with your 3D world. These peripherals such as data gloves and treadmills omni-directional, bodys, headsets and joysticks are just some of the devices commonly used today as part of the experience. (Viera, 2005, 12)

The financial implications of virtual reality technology is amazing. virtual reality technology is not limited to games and theater. With this capability, it will be possible to create virtual products to make changes to them without having to actually build and scrap them. Medical, educational and companies around the world can make great strides in their respective ...
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