Augmented & Mixed Reality In Education

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Augmented & Mixed Reality in Education

[Name of the Institute]

Augmented & Mixed Reality in Education

Introduction

Education is a core component of any advanced society, which allows the population to gain the most relevant knowledge. In the context of the contemporary global social environment, the role of the modern educational professionals has enhanced drastically. The evolution in the field of technology has enabled the majority of the civilization to make several changes to their lifestyles and behaviors. In this environment the issue is not regarding the attainment of relevant information for the educational purposes, rather it is in reference to the filtration of this information. Technology and the internet based mediums have allowed the contemporary global populations to gain access to vast amount of date and information. Hence the educational industry also has to react to these changes, and develop the infrastructure. The educational sector cannot rely on the traditional and outdated mediums to educate the contemporary population, as these methods would be ineffective in nature. The advances n the technology have ensured that other mediums can be utilized to enhance the effectiveness of the educational initiatives.

Discussion

Augmented and mixed reality components allow the educational entities to provide the most adequate learning experience for the students. In the traditional perspective the teachers and other educational professionals only had to rely on the written books, to provide the relevant information to the students. In this process the students were only able to attain a passive understanding of the relevant educational influences, and they were not able to attain any form of practical knowledge. The use of the mixed and augmented reality components can allow these educational entities, to ensure that the students can get the most effective learning experience. The predominant issue confronting the modern educational institutes is their ineffectiveness to motivate the students in the class room environment. This issue can be attributed to the inability of the traditional book oriented teaching methods to educate the vast majority of the students. Although technology based learning experiences have now been initiated in the majority of the western countries, there still is a vast room for improvement in the public educational sectors. In the private institutes, the educational entities have the resources to be able to make the investments in these augmented and mixed reality components; however the issue is faced buy the low resources public sector.

The issue pertaining to the utilization of the reality based educational experiences was based on the cost factor, which made the investment in these forms of educational environment very costly. However with the advancements in technology, the costs factor has now become more realistic in nature. The educational authorities can now make the investments in these forms of technologies, and vastly enhanced the educational experiences of the students. In the overall analysis of the costs and the benefits attached with this factor, it is very important that perceived advantage of implementing these technologies is adequately considered. The advantage that the students can attain form these educational experiences are drastically ...
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