Summer Wars Movie By Mamoru Hosoda

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Summer Wars Movie by Mamoru Hosoda

Introduction

The paper presents psychoanalysis of the movie, the “Summer Wars”. It is a Japanese animated science fiction movie directed by Mamoru Hosoda and distributed by Warner Bros. The animated movie depicts the positive side of human beings in an excellent manner. The director of movie, Mamoru Hosoda, believes that animation is the most effective way of approaching human nature. The director already has experienced critical and commercial success with the movie “The Girl Who Leapt through Time”, an animated movie released in the year 2006. He believes that animation movies are not limited to specific age groups, but it is means of entertainment for every aged person.

Discussion

In the movie “Summer Wars”, most of the cinematography is based on the concepts of either cybernetic actions or metaphysical space. Apart from that, the movie theme is constructed on various scenes presenting a number of incomprehensible images in a random order. This not only allows the viewer to draw messages and build an understanding of the overall concept of the movie, but also keeps the viewers interested and entertained. The movie is developed particularly concerning the individual focal figures that are the main actors in the film, which have been presented in the conventional view of Japanese family.

The movie “Summer Wars” is an ancient and noble representation of family described as having participated in many wars. Despite losing many wars, they have always been proud of the fact that they have always fought with all the might (Peter 2010). Mamoru Hosoda tried to develop the nature of modern Japanese individuals in context of traditional Japanese family. Although Mamoru Hosoda did add a comparison of the political view, he by no means was able to present an utterly traditional view point related to humanist. Rather, he focused more on the technological aspect by incorporating the cybernetics in the movie “Summer Wars” (Nicolas 2010).

The movie “Summer Wars” is a blend of the tradition as well as the modern influence. This clash of traditional and modernity is apparent in the movie's outset. The movie presents the hero named Kenji, a seventeen year old boy who is a math genius and addicted to the Internet. Kenji is the moderator of a huge social network called OZ, a massive virtual world where you can do any activity, from reading a newspaper to play games or shop online. Upon reaching the summer holidays, Kenji accepts a proposal of its seniors, Natsuki Shinohara, to accompany her on a trip to the rural town of Ueda for the purpose of celebrating the 90th birthday of her great-grandmother. Moreover, Kenji represents the conventional Otaku as he had excelled his skills in physics. He works in a room surrounded by manga images and anime that symbolizes the attributes involved in movie. Apart from that, the movie represents a rapid and sharp displacement of the Kenji from the traditional and practical environment to a totally uncomfortable environment. This rapid shift of the movie ...
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