Should Childrens Under 15 Play Video Games?

Read Complete Research Material



Should Childrens under 15 Play Video Games?

Introduction

As more generations of children are born into the world, it is common to see a negative decline in good behavior. There are many questions asked as to why children are tending to lean more on the negative and violent side of life. An abundance of people claim these behaviors are developed through their private home life, and many more people claim that children learn their negative actions through the media, such as internet and television, or through movies, music and video games. Children born within the past 10 years have experienced increases in media technology, including new games, and more intense television shows. These new games and shows have evolved behaviors in young people for the worst, some which have developed to be unbearably violent.(Clark,265)

Effects Of Video Game Playing On Children

Positives

Video game playing introduces children to computer and information technology.

Games can give practice in following directions.

Some games provide practice in problem solving and logic.

Games can provide practice in use of fine motor and spatial skills.

Games can provide occasions for parent and child to play together.

Players are introduced to information technology.

Some games have therapeutic applications with patients.

Games are entertaining and fun.

Negatives

Over-dependence on video games could foster social isolation, as they are often played alone.

Practicing violent acts may contribute more to aggressive behavior than passive television watching. Studies do find a relationship between violent television watching and behavior.

Women are often portrayed as weaker characters that are helpless or sexually provocative.

Game environments are often based on plots of violence, aggression and gender bias (Clark,265)

Many games only offer an arena of weapons, killings, kicking, stabbing and shooting.

Playing violent video games may be related to aggressive behavior (Anderson & Dill, 2000; Gentile, Lynch & Walsh, 2004). Questions ...
Related Ads